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<rss version="2.0"><channel><title>Disqus - Latest Comments for justingibbs</title><link>http://disqus.com/people/justingibbs/</link><description></description><language>en</language><lastBuildDate>Wed, 13 Aug 2008 17:33:48 -0000</lastBuildDate><item><title>Re: The future of virtual worlds is as an entertainment platform</title><link>http://justingibbs.disqus.com/the_future_of_virtual_worlds_is_as_an_entertainment_platform_40/#comment-1221579</link><description>I can't actually take credit for the term "mass amateurization", I got it from Clay Shirky's book "Here Comes Everybody - The Power of Organizing Without Organizations". The book actually goes into the very things you mention - increased noise, quality of content, etc. AsShirky writes, these are just things we'll have to cope with - like learning to live with spam.&lt;br&gt;&lt;br&gt;On the flip side is the "power law", where the popular get more popular simply because they're popular.&lt;br&gt;&lt;br&gt;In a way you're justifying exactly why someone would pay for the services Rezzable offers - building quality stuff and making sure it's seen. As you can attest to, none of this is easy and takes real skill. I don't know if I can say the same for amateur porn, however it's porn and it will probably sell. The same isn't true for amateur film or paintings.Qualilty takes skill and quality is what people are searching out for - that won't be changed by mass amateurization.&lt;br&gt;&lt;br&gt;The stuff from Rezzable is usually far and beyond what amateurs are doing. The amateurs might add to the noise but users will eventually find the quality.&lt;br&gt;&lt;br&gt;It's also great to see a company innovating in the name of entertainment.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">justingibbs</dc:creator><pubDate>Wed, 13 Aug 2008 17:33:48 -0000</pubDate></item><item><title>Re: A billion to take on Wow, time for mass amateurization</title><link>http://justingibbs.disqus.com/a_billion_to_take_on_wow_time_for_mass_amateurization_63/#comment-1187596</link><description>I completely agree that Blizzard is doing everything right, that's the problem if you find yourself trying to compete with them. But as any businessman will tell you, you should think twice before taking an entrenched leader head on. My suggestion isn't to simply find where WoW isn't competing but to actually change up the business model while you're at it.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">justingibbs</dc:creator><pubDate>Tue, 12 Aug 2008 22:57:53 -0000</pubDate></item><item><title>Re: Matt Griswold [dot] com</title><link>http://griswold.disqus.com/matt_griswold_dot_com_691/#comment-1102577</link><description>I agree, the goal isn't necessarily to make movies for specific audiences, it's finding efficiencies so that can be done. All too often people exaggerate the profit potential of a small audience or the chance of something crossing over to a larger audience. Really that’s just the hit strategy under a new name. Today it isn’t efficient to target smaller audiences with movies made specifically for them – that’s the problem. Find some efficiency though.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">justingibbs</dc:creator><pubDate>Tue, 05 Aug 2008 12:26:17 -0000</pubDate></item><item><title>Re: How far is it from robotar to virtual character?</title><link>http://justingibbs.disqus.com/how_far_is_it_from_robotar_to_virtual_character/#comment-983944</link><description>I would love to meet others who see the potential for intelligent virtual characters and narrative. Please tell me more.&lt;br&gt;&lt;br&gt;And glad you liked the post.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">justingibbs</dc:creator><pubDate>Wed, 23 Jul 2008 21:30:45 -0000</pubDate></item><item><title>Re: Scum sucks</title><link>http://justingibbs.disqus.com/scum_sucks/#comment-702551</link><description>test comment</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">justingibbs</dc:creator><pubDate>Wed, 18 Jun 2008 17:30:04 -0000</pubDate></item></channel></rss>